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5 Years Ahead of the Microprocessor,Accidents Led to Innovation,Collaboration and Networking that lead to Breakout Game,Curiosity and the Computer Manual,Dial-a-joke,Did you take inspiration from any great inventors?,Favorite Music,Genesis of the Color Computer Monitor,Home Computer Game Development,How did you get started?,Make It Simple,Nurturing Potential,Segway Polo,Simplicity in Design,Social Goals Inspired by Homebrew Meetings,Tell me about early video games,Trying to Sell Apple II,What is your view of engineering?,What was your career path?,Where do you get your personal strength?,Who were some of your inspirations?,Peers,Computing For Everyone,ARPANET,Apple I,Producing The Apple I,The Apple II,Apple Computer,Encouraging Innovation,Encouraging Innovation Part 2,Motivation Innovation,Break The Rules,Atari,Anticipating Needs,Managing Change,Hiring The Right People,Fun,Pranks,Pranks Part 2,Laughter,Is America Good Inventors,Education,Where Is Innovation Now,New Possibilities,Moving On,The Apple II Part 2,Universal Remote,Floppy Disk Drive,New Directions,Computer Memory,Advice,Independence,Apple I Part 2,Apple I Part 3,How Be Remebered,Trust Yourself,Inspire Others,Open Source,Innovation,
Wozniak talks about how he unknowingly had imagined and built a
microprocessor, five years ahead of its time.
@
Wozniak talks about how the machine he wanted to build, with a
keyboard and display, became the next generation of computers.
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Thinking combined with computers that were
affordable. I went to it and I was very disturbed the first
time. I was embarrassed. Everybody knew about a
microprocessor from Intel.
They knew the part numbers, that it was
being sold in a thing that called itself a computer with switches
and lights for ones and zeros and buttons to push the ones and
zeros into memory. And it was really the equivalent of that
little computer that I built when I met Steve Jobs, five years
earlier. Just about the exact same specs, you know, the
number-- 256 bytes of memory and eight switches for data and
buttons to push.
And-- I had all the same stuff done
before. And what I realized was, these microprocessor chips
are out now. A microprocessor is, like, the whole computer I
used to design. Oh my gosh, I buy a microprocessor chip, I
have a keyboard at home and I have a TV that displays words.
I've got my own computer. It's all done.
@
And then, I knew, right then, that the
computer that I told my dad I'd have some day in my life, I would
have it. So I had to learn what a microprocessor was, by the
way. I was scared. That's why I was scared.
Everybody knew microprocessors and I took the data sheet home and
studied it.
And I said, "My God, this microprocessor is
like those computers I used to design." So it was just a pure
accident. One accident after another was so lucky for me and
I couldn't afford the Intel microprocessor, $400. And they
had a program at Hewlett Packard, you could buy a Motorola one for
$40. So I went in at night and used my drawing table at
Hewlett Packard.
And I drafted out the design for a computer
based on the Motorola microprocessor. Then another company
came up with their own microprocessor for $20. So I used
theirs instead, cheaper, I mean, the cheaper you can go and you
look at it as an engineer. This processor will do as much
as-- $20 one will do as much as the $400 Intel one, or the $40
Motorola, I mean, it'll do just as much calculating.
So then I finally got the tools one
night. I got the time, I'd draft-- I designed everything,
thought it out, went in and started plugging chips in a board,
soldering every wire on, testing and looking on oscilloscopes,
debugging. "Oh, oh my gosh, I'd made a mistake in the
design," fix it over here and move a couple wires, put a new chip
in.
Or, "Oh my gosh, there's a problem
here. Oh, two wires must be touching each other." And
I'd fix it. And I'd get the thing working and, all of a
sudden, finally, I was running.
And I said, "I don't want this big, ugly
front panel." I like things small, you know-- consumer
electronics if it's a hi-fi you like things smaller and
smaller.
You know, when we got the CD players, we
wanted them smaller and smaller, Sony was good at that. Well,
transistor radio, you can get them big or you can get them
smaller. I like something small. I don't like huge
monstrosities that are mechanical. I've got to get out drills
and I'm not mechanically oriented very well, drill holes for all
these switches, plug in the switches and do them.
I did that back in elementary school for
science fair projects but I didn't want to do it. And I said,
"Hewlett Packard makes this calculator. I helped design
it." And what we have inside is a little computer. When
you turn it on, the computer runs a program saying, "Are any
buttons being pressed?"
If you press the five button, the program
says, "Ah ha, the user pressed the five button, I'll put a five in
the display and go back and see, is any key being pressed."
So I said, "Why don't I write a little program that's always built
into my computer." When you turn the switch on, the program
says, "Is anything being typed on this human keyboard?"
And then, it reads in what you type and when
you hit return, it tries to figure out what to do. And it stores
data in memory, it looks at what data's in memory or it runs a
program, the same things this big, huge, ugly front panel did in
the past. So every computer before the Apple I had a front
panel, front panel full and every computer since the Apple
I.
These are all since the Apple I. They
all have a keyboard and a display, a video display. And
that's-- that's how the world went so that day the thing's
changed.
@
I,
also, worked briefly, in between college years for a computer
company. And while there I mentioned to one of the engineers,
"Oh yeah, I used to design all these computers back in high school
and I could never get the parts to build them. And he said,
"I'll get you the parts. I know-- I have connections with
chip companies."
So he got me the parts and I, actually,
built a computer of my own and built-- down the street with a
friend and the friend said, "You've got to meet this guy, Steve
Jobs, because he knows digital electronics like you do and he plays
pranks like you do." So he was, like, the brilliant,
technical geek of his high school but-- the school I went to but in
later years.
So I met Steve and we sized each other up
and became such good friends. So after I saw Pong and I had
driven Steve up to his college in Oregon, when we finally came back
from that, I'd tell them all about Atari. This company's
making video games out of televisions. It's the newest
thing. He went down to Atari, he's the brave guy.
He went down and just got a job, like
that. So he was inside of Atari fixing up their games, adding
features to them, that sort of thing. And I'd go down and
visit and do the games and he came up with a deal where the head
guy from Atari, Nolan Bushnell, wanted a game design. And he
didn't want his engineers to do it because his engineers were using
50 chips, 80 chips, 100 chips, 120 chips, 150.
They were using 200 chips to make a
game. And he knew that I used very few chips for
anything. So I got the job to design Breakout, did it in 45
chips. And Steve Jobs and I went in every night, four nights
in a row. It had to be done in four nights. And that
was impossible. A game took six months back then.
It was hardware, it was not a program you
can write. It was chips with wires that have voltages on
them. And I didn't think I could do it. I was, like,
the best designer in the world, in my mind, but to do that, in four
days and nights, I didn't think I could do it. We didn't
sleep, we both got the sleeping sickness, mononucleosis, Steve Jobs
and I did, turned over a working Breakout.
@
So
I was goin' back to high school to point out that what happened was
I discovered this teacher arranged for me to go out once a week and
program a computer at a company in Sunnyvale. And I came to
love programming. I wanted to do that for the rest of my
life, and I set a goal. I am gonna have a computer that I can
type in a program and run it someday in my house. I don't
care-- sure, they're millions of dollars and that it's the
impossible dream.
But I told my dad that dream. And he
said, "Well, these little mini computers would cost as much as a
house," that's what he said. And I said, "Well, I'll live in
an apartment." And-- while I was there, I discovered manuals
to computers. A manual to a computer describes, like, the
shape of a computer. The architecture is the holding areas,
like the rooms of a house.
But I knew design from my elementary school
and middle school science fair projects. And I sat down with
chip books, looking at these little logic gates, they're called,
and I would draw them on paper in a way that eventually I taught
myself to design a computer. And then I taught myself how to
design the computer, instead of on ten pieces of paper, on three
pieces of paper. I made 'em smaller, and smaller, and
smaller, and I got in a little game, and I got manuals for all the
mini computers of the late '60s.
These were mini computers from Hewlett
Packard, and like the 21-14 and Varian 620-i and Digital Equipment
had theirs, the PDP8 and [so] on. And Data General came out
with the Nova. I would order manuals to all these computers,
close my door at home. Didn't include my father in this,
didn't include teachers, didn't include friends, and I just sat
down for no reason I could explain to ya, and I'd just start tryin'
to put together little logic gates that you could buy on
chips. Although chips cost, you know, way too much for a
person to buy back then.
But I would design 'em on paper, and here
the end, I finished designing this computer. I got (CLAP) so
good at it. I did it over and over and over and over, and I
would redesign the same computer with a goal of, "Can I do it with
fewer parts?" And it made my mind think, "Is there a way I
can get an inverter? I just need one more chip.
"Here's a weird-- here's a part of a little
register, it doesn't invert, it's not an inverter, but it'll
actually do the inversion and it doesn't matter that it's a
cycle--" I would do these weird things in my head that you'd never
find in a book to make every little part used 100 percent.
And I became very good at designing computers, extremely
good. I mean, my designs were half the chips of what they
were shipping.
@
So, while I'm working at Hewlett Packard, I
still loved electronics at night.
And I was still shy and awkward and not
socially-- I'd never have a girlfriend or a wife, probably.
So, when I came home, I did electronics projects at home. And
one early one, wasn't even electronics but it was jokes. And
I started the first Dial-A-Joke for the San Francisco Bay
area.
And I'm so proud of that 'cause that was
back in the day when you could not, in the United States, legally
own, use or purchase your own telephone. In the United
States, you could not legally own, use or purchase your own
answering machine that people could call for a joke. The one
I had to lease cost as much as my apartment rental.
Can you imagine a young engineer pay an
apartment rental twice just to run Dial-A-Joke? That's why
nobody ever did it. And, eventually, I did have to stop it
for lack of money. But-- I ran it for a couple of years, told
jokes, told Polish jokes. Then when the Polish organization
said they were going to sue me, I said, "What if I switch it to
Italian jokes?" and they said, "Okay."
This was back before political correctness,
so, you know, go along with the times. Anyway, after that I
saw a Pong at a bowling alley and I said, "I have to have
one." And I said to my fiancé, I'd met her on Dial-A-Joke,
and now, I said, "Oh my gosh, I can build one of these. I
know television signals from high school and I know digital
electronics and I designed my own Pong."
@
Did you take any inspiration from some of
the great inventors? Did you ever pay any attention to,
like-- an Edison or a Da Vinci or somebody like that?
STEVE WOZNIAK:
I
have some friends who are bright, and they went and they studied
all the history of these inventors and step by step the processes
they did, and can talk about it. And I wasn't that sort of
person. Or, I don't remember doing it. I read books,
you know, at a very young age that were, like, TV shows, like
movies, or books. Stories. And I read a series of books
called Tom Swift, Jr. about a young, you know-- almost a teenager
who had teenage friends, but he owned a company with his
dad.
And he was an engineer, and he'd go into the
laboratory and hook up wires and oscilloscopes and measure
things. And two weeks later, he'd come out with a device he'd
built. It might even be a submarine or a spaceship or a
plasma field to hold an alien presence. And all these books
were just thrilling books to me. They were the thrilling
books, you know, of my life.
INTERVIEWER:
So
it was sort of the books, those stories, compelled you to keep
moving forward and--
STEVE WOZNIAK:
Yeah, they made me feel that, wow,
engineering's where it's at. And I really respected my
dad. I had a really good father. Spent a lot of time
talking about, you know, everything in the world, ethics and how
you live as well as, you know, values in life, as well as when I
had a question about electronics, how does a transistor work?
He'd pull out a blackboard and demonstrate how the electrons went
through crystals and how they'd make more electrons go another
path, and it turned things on and off. And here's how you
make an amplifier. He would teach me that stuff.
So I really respected him. And I
decided-- in sixth grade, I told him, "I'm gonna be an engineer
like you. And second, I'm gonna be a fifth grade teacher,"
'cause he had talked to me about how important my teacher was, you
know, to where I was gonna go in life. And I just really
respected teachers.
INTERVIEWER:
So
when you were young, you sort of had a feeling that this is what
you were cut out for. I mean, did you ever kind of
STEVE WOZNIAK:
Yeah, it's so strange. I look back
to-- you know, memories can change over time. But I remember
in sixth grade tellin' my dad, "I'm gonna be an engineer. I'm
gonna be a fifth grade teacher," which I did for eight years with
no press around. And always had a sense of humor, and sense
of humor's come out great. And just pretty much exactly where
I would have said, "Here's where I'd like to go in life," I've just
really done really well at those areas.
INTERVIEWER:
When you did all this, were you carrying on,
like, an internal monologue with yourself, talking to yours-- I
mean, what was that process where you knew?
STEVE WOZNIAK:
Yeah. No, there was all accidents at a
very young age. But by the time I was around 20-- you know,
when you start to form, you're gettin' outta high school and you're
gonna be independent at college for a while, you start to form,
"These are my ideas of who I am, what's right, and what's
wrong. And how we should do things." And I started
havin' a lot of internal discussions. Walkin' home from
school, I'd run a lot of concepts through my head and evaluate them
and come out with, "Here's who I wanna be."
@
The music that usually gets to my heart is
something a little bit country-ish in its flavor, a little bit
folk-ish, and good, strong words that you feel a person is really
talking to you about a real life experience, some real life advice,
and not just made up a song to sound pretty. So it's not the
major, well-known groups that get to me usually. It's
somebody-- an expressive guitar too.
Certain people, like the Nashville
guitarists that can strike, you know, chords deep inside of ya,
right with a guitar. I love that. And so it's hard to
pinpoint the type of music, but usually singer/songwriter because
that's the person that writes the music, plays it, and sings
it. They do the whole thing. They can do it singly with
nobody else around them, or make it a little pretty with some other
instruments.
And I respect them, because they've got the
most talent in my mind. Somebody can come up to a microphone,
have a beautiful voice, and sing and hit the notes and carry it
just right. And that's great too. But it's just they
didn't do the job of creating the music.
INTERVIEWER:
So
it's that creative feeling you sense that--
STEVE WOZNIAK:
Yeah. And the words re often very
important to me. If the words really kinda strike home and
have a meaning to you that's significant, yeah. You know,
that really gets me.
INTERVIEWER:
Sounds like-- why you probably like
Dylan.
STEVE WOZNIAK:
Yeah, well, that's where I started. I
don't like Dylan that much anymore, but-- there's so many groups
that-- and I try to listen to the esoteric channels. You
listen to the mainstream FM channels and you'll never hear the
stuff I like that really gets me the most. I like to hear
somethin' new. "Who the heck is that? That's a great
song!" And maybe they only have a couple-a songs that can
affect ya that much, but I go online and I purchase 'em and go to
their-- I have a list of 200 lesser known artists and I try to go
to their-- for the last couple years, I've been tryin' to go to
their shows in the small places in San Francisco, in
Hollywood. Around Felton, there's a place I go to a
lot.
Goin' to one up at Freight & Salvage in
Berkley-- on the 22nd, even though I have tickets to see Credence
Clearwater Revisited at Mountain Winery, which is great, but Steve
Forburton (PH). I wanna, you know, check off my list, you
know, one at a time the-- the ones that I like. Just get a
chance to see them as real people.
INTERVIEWER:
Do
you buy your songs from iTunes?
STEVE WOZNIAK:
Yeah, but that's the biggest waste of money
in the world. Because I buy the song from iTunes; I instantly
go to Amazon and I buy the CD. So I'll get a clearer,
unprotected version of it, but I'll get the whole CD; actually,
I'll buy the artist, all of their CDs usually, and then listen to
all the songs and rate 'em. So now the iTunes one is wasted
money because you know, I got the same song off my CD
unprotected.
@
And yeah, to this day, the Apple II was just
an incredible design. The color idea, it was really an
accident. I was down at Atari for those four days and nights,
working on Breakout when I had gotten no sleep and I got
mononucleosis and my head is, sort of, in and out of
consciousness. And I went up to the factory floor.
Back in those days, Atari could only use
black and white TVs. That's all they could afford for their
games. They didn't have color TVs. But this one dot
moving across the screen was changing colors, red, purple, blue,
yellow, red, purple, blue, yellow. And it turns out they had
put Mylar overlays on a TV screen.
The Mylar overlays made it seem to change
color. And I just was dazzled. And I said, "This is
kind of psychedelic." You know, and I wasn't a drug user, but
I thought, "This is just so unbelievable to watch." And, you
know, and I'm kind of almost asleep but it's mesmerizing.
And that's when I thought, "I wonder if I
have this chip with four little bits, ones and zeros, and I spun it
around, what would come out one end would be 1100, 1100, 1100 and
it goes up and down, just like color TV signals on American TVs
do. If I spun it at the right rate, it would be interpreted
as color."
Even though it didn't-- hadn't followed all
of these incredible mathematics and differential equations and
calculus that define how American TV did color, this one-- the
signal would look pretty much like the ones that represent blue and
light blue and dark blue and green and orange de-- depending
on what codes you put in. And I
didn't know if it would work, but the day that-- when I was
building the Apple II and tested it and it worked. I called
Steve over. I mean, we were shaking. We knew, at this
point, we had something that was not gonna be given away.
It's gonna be secret and it's gonna be worth a lot of
money.
And I was still being turned down by Hewlett
Packard, by the way.
@
It
was, you know, the first one to say that a computer can also be a
game machine and it can be fun and it can be in the home. And
we were just so lucky. None of the big companies thought that
a little computer based on this little chip would be doing the
useful tasks, ever, so they passed it by. And they didn't see
that there were a lot of people that wanted something less than a
useful computer.
A
lot of doctors and lawyers and school teachers and plumbers and
everybody in life, they didn't talk to those people that just
wanted a thing called a computer and learn how to use it and write
programs that dazzled things on the screen and play games. So
games was a big part of that kick-off for the Apple II and it
became, yeah, and eventually we had competition. At first, we
had competition from Radio Shack and Commodore.
@
INTERVIEWER:
The
things that got you started-- some inspirations maybe, or the
things that motivated you. Was it people, or other
technology, or?
STEVE WOZNIAK:
Well, oddly enough-- and, I mean, I had a
father who was an engineer, and that was a key part of it.
But he didn't push any of us to be an engineer. I mean, my
brother and sister didn't wind up going that direction. I
think I lucked out in school at first and I was acknowledged as
good in math. So I started thinking of myself as good in
math.
And then my father-- we had science
fairs. My father just suggested a couple electronics
projects. We went down and got a book, and he explained a
little bit how electrons go through a wire and made a project for a
science fair. And then I discovered by accident a journal in
the hallway, and it was a journal only for high-level engineers
'cause computers weren't known to any normal people (there weren't
even undergraduate courses in colleges) and it described ones and
zeros and how they were added. And it described formulas of
logic to make things work, make decisions, and logic gates, and had
a type of algebra.
And I learned it all and I said, "This is
weird. These computer things that are way beyond rocket
science"-- back then, they were way beyond rocket science. I
was like ten years old. I said, "This stuff is easy for a
fifth grader. You don't need high level math. You don't
need multiplication. You don't need algebra, you don't need
geometry and trigonometry and whatever comes beyond that, calculus
and things. All you need is the same sort of math you have in
fifth grade."
So I decided computers were gonna be my
favorite little inside personal-- intrinsically rewarded, my head
feels good doin' it, my whole life. I would never have it as
a job, I loved writin' those ones and zeros and figurin' out how
they worked. And that was a big start.
And then my dad got a bunch of parts and I
built science fair projects that were big computers way back in
early, early days. I mean, I had no idea that-- how far
advanced I was, buildin' stuff that was, you know, (LAUGH) so
good. And my eventual career. I just thought-- did it
for fun.
@
INTERVIEWER:
Did
you have a philosophy like that when you were developing your
computers?
STEVE WOZNIAK:
I
didn't. I did not have that sort of philosophy. I tried
to make them simple in terms of the fewest parts, and I got very
good at that. And I always tried-- and I believed in-- and as
part of that process, I learned that if you're-- say you're writing
a program, leave out a whole bunch of things that almost don't
matter, but do the core of it very well. And sometimes you
could think of ways to have fewer elements but do as much as the
more elements would have done.
And sure, a lot of people would look at it
and say, "You don't have 500 things." No, I've only got 20
things, but they do all the job. And I got good at that, and
so indirectly, I was ready for it.
@
INTERVIEWER:
So
even later on in life, most of your inspiration, motivations came
from this internal strength that you had as opposed to looking
externally?
STEVE WOZNIAK:
That
strength let me-- well, I did a lot of work in high school. I
had a teacher that saw that my electronics education would be
beyond the school. And that's great. Whenever teachers
do that, it's like interns in companies is a great thing.
Kids that are in college as students get to be in the real
world.
Some companies have total co-op
programs. Some colleges like Kettering University, it's an
engineering college in Flint, Michigan. The students go to
school for six months, they work for six months. They go to
school for six months, they work for six months. So they're
already gettin' both sides of the real world considerations of a
business with bosses, with projects, and they're getting the
education in school.
@
[We all had Segways and we] just went on and
said, "Well, what could we try doin' with paddles and
goals?"
INTERVIEWER:
Interesting.
STEVE WOZNIAK:
And balls. And we figured out what kind of
ball size works, how to make a paddle, then how to buy a
paddle.
INTERVIEWER:
So this is, like, your latest invention, a
new [game]
STEVE WOZNIAK:
Oh, we've been doing it for years, about
four years or so.
INTERVIEWER:
Is it catchin' on?
STEVE WOZNIAK:
Yes, it is, actually. We used to have one
team for quite a few years, and then there was a team in New
Zealand that we'd play. And now there's teams all over Europe, a
bunch of places. And there's three teams in the Bay Area.
INTERVIEWER:
Is this like--
STEVE WOZNIAK:
But we don't really play team versus team.
Usually just whoever shows up today, we'll break everybody into a
bunch of teams that are about equal and we'll play for fun.
INTERVIEWER:
Now, what would a score be? What kind of
scores you guys rackin' up?
STEVE WOZNIAK:
It could go up to as high as ten to ten, it
could be as low as two to one. I don't know--
INTERVIEWER:
Okay, so it's pretty--
STEVE WOZNIAK:
--if I've ever seen it that low, but it's
like [soccer]
INTERVIEWER:
So it's pretty competitive
STEVE WOZNIAK:
Oh, yeah. It's very much like soccer, and
you're tryin' to be in the right place to block the shots and
tangle for the ball, and who gets the best control. And hit a fast
one right by the goalie, all that sort of stuff.
@
I
tried to make them simple in terms of the fewest parts, and I got
very good at that. And I always tried-- and I believed in--
and as part of that process, I learned that if you're-- say you're
writing a program, leave out a whole bunch of things that almost
don't matter, but do the core of it very well. And sometimes
you could think of ways to have fewer elements but do as much as
the more elements would have done.
And sure, a lot of people would look at it
and say, "You don't have 500 things." No, I've only got 20
things, but they do all the job.
@
But I was in a computer club, and the club
was full of academics, professors from Stanford, Berkley. And
a lot of people that had been involved in social movements, and
even anti-war movements and the like.
And they wanted this new technology to free
the people, to get to, like, a better, further state. And
they spoke about how we were gonna change as people. How we
were gonna be better educated with a machine that can answer us
back, instead of just a book that can only present data one
way. And how we were going to be able to communicate and
leave messages that hundreds of people could read and all know that
a meeting place got changed.
And, you know, these great social goals
really-- even though I was too shy to ever talk at the Homebrew
Computer Club, I sat in the back row and I just was so inspired
thinking, "This is the good that we're doin'. And I'm good at
designing computers. I wanna put my talents in that
direction. I want [to help] all these people that are
listening to these stories--" I didn't realize it was really only a
few scattering ones that were super bright. Super bright,
futurist, social evangelism thinkers.
And I figured that everybody here must be so
affected like I am. And I wanna help them build their own
computers. So I took it as my goal to design a very simple,
affordable computer which I knew how to do, and give it to the
others.
And I did, I passed it out for free. No copyright notices,
no nuthin'.
@
I
got into videogames, seein' them early, and admiring the fact that
a game could be made on a TV, Pong. And then I designed my
own. Because the only way I could ever have a videogame was
to build my own, and a long time before I had thought that
everybody has a television. And you could theoretically make
television, or oscilloscopes, make the patterns stream out and draw
in a certain way to draw letters.
And then I thought, wow, I knew how
television signals worked. I knew how to-- I was such a good
designer. Built this little thing with just 28 cheap little
$1 chips, and put Pong on my TV set. Then I met the guys at
Atari and they wanted to hire me, and I said, "No, I work for
Hewlett Packard." And they had me design a game--
commissioned me, and I designed Break Out for Atari. That's
where you hit the ball against bricks and they disappear.
It's a very popular, successful game.
@
We
went to Commodore and tried to sell them what we had, the Apple
II. And, "Give us a bunch of money, give us some good jobs
and give us some good positions and to run the project." And
they said, "No. People don't want color, they don't want all
these fancy things. They just want the cheapest machine there
is."
And they built their own machine. And
I still say that their machine cost more than ours, anyway.
So it was a mistake and Radio Shack. But their machines were
not color. They had lousy keyboards. They weren't
expandable in any way. We had huge expansion.
And, you know, whenever you write-- you have
computers, you have a certain level of programs and amount of
memory you use. But next year, you're gonna use more
memory. You're gonna find ways to use more and more and
more. And we had the ability to plug in extra memory and we
had a huge amount of memory and those machines didn't.
And we had the ability, you know, you're
gonna want something new. We started out the early, low cost
computers had to store all the data, including programs, on
cassette tapes, very unreliable method, very slow. Well, we
moved up to a floppy disc. We had plug-in cards in our Apple
II.
The Radio Shack and the Commodore had no way
to plug things in and they were stuck. They had to go back to
the drawing boards and we gained, like, a year, year and a half on
them and that was really big. So that's when we became the
number one selling computer in the world.
Eventually, machines like the Commodore 64
came along. They were cheap, they were colored, they were
games, they had more graphics, more speed, more ability and they
even sold more than the Apple II in quantity.
INTERVIEWER:
Let
me ask you a little bit about when Apple went from-- it was your
design and then you guys started small, you got bigger and bigger
and bigger. You had to hire people. You're a very
innovative company, in the early years, at least and now, again, I
suppose. Tell me about that process of how you took this
design and brought other engineers and the kind you hired, what you
looked for. You still wanted that innovation, tell me about
that.
STEVE WOZNIAK:
It
really started with seeking money. And Steve and I having no
experience, we'd had no business experience, no business classes in
college. But we started going around, talking to companies,
talking to venture capitalists. And we ran into an angel that
looked at the technology, he knew it.
It was an area he wanted to go in his life
and he had made his money marketing for Intel. And he wanted
to, basically, come out and start this company and put the money
in. And it would cost $250,000 to kick off a run of 1,000
computers. So Mike Markkula joined us. And he said,
"Well, you need to fill out the other key departments of a
company."
And I'm sure we could still stay small, like
ten people for awhile but we had to hire a president. And
Mark made a recommendation, we interviewed Mike Scott. Steve
and I interviewed him, and liked him as a person. And we
liked the way he talked. He was forceful, he could take
direction, he was a good president and thankful we had him.
He took us-- Apple, from when it started to
when it went public with one of the biggest, most successful public
offerings ever.
@
I
always thought of myself as an engineer. In later life, after
we started Apple, I'd looked at it and saw that I did the same
things that an artist trying to make a piece of music so perfect,
correcting it, having all this talent and getting-- knowing when
something is so perfect that almost no other human could do
it. And so then I realized I took engineering as an
art. I was an artist at engineering.
And
I ran into a few others of those. In the early days of Apple,
about one out of ten engineers, one out of 20 would be this artist
type that everything they could show you was so perfect, they would
just show it off. And it's rare.
And usually, they were classical
musicians. I don't know how I was the one who wasn't. I
played guitar but I was not a musician. But for some reason,
the artistic-- engineering and musical-[went together], real good
music talents. I mean, some of them were professors of classical
music. So they were that brilliant.
INTERVIEWER:
Think it's 'cause the math and music's a
mathematical language?
STEVE WOZNIAK:
I
think it probably is. Probably somethin' in the mind of all
these little pieces that add up to something larger, like a bunch
of notes might add up to a chord, and they might have little timing
differences between them. And they add up to a stanza and
they add up to a longer piece of music and they add up to a whole
song.
I
think that sort of-- that's how you build computer programs.
You start with computers themselves with hardware. You start
with very small elements, build a little bigger structure out of
that, combine it with another bigger structure; eventually you can
build it up to a full computer, or a full program.
And
also, the people that were that type of people, that had these
incredible techno-- they could apply their -- I don't know what you
call that, intricate, artistic thinking, to designs and computer
programs, they also were the ones that were the most
humanist. That spoke the greatest words about how society
should be affected by computers, how computers should treat a
person. How you can make the human being more important than
the technology.
@
Yeah. I never really had to think
about a path career, what I would do, because I was so smart in
electronics, I always had an easy job that was satisfactory to
me. I was always real happy. I had a lot of jokes in my
life and humor. And I wound up getting a job at Hewlett
Packard designing hand-held calculators, the first scientific
calculators that all engineers and scientists had to start using
instead of slide rules. And I didn't have a college degree
but they interviewed me.
I
just knew all the design electronics and all that and that was good
enough. And I feel so grateful that I didn't have to have
some certificate proof that I knew it, that I just had to, you
know, I didn't have to have my fourth year of college.
@
That strength let me-- well, I did a lot of
work in high school. I had a teacher that saw that my
electronics education would be beyond the school. And that's
great. Whenever teachers do that, it's like interns in
companies is a great thing. Kids that are in college as
students get to be in the real world.
Some companies have total co-op
programs. Some colleges like Kettering University, it's an
engineering college in Flint, Michigan. The students go to
school for six months, they work for six months. They go to
school for six months, they work for six months. So they're
already gettin' both sides of the real world considerations of a
business with bosses, with projects, and they're getting the
education in school. And I believe in that strongly, and I
forgot what I started out to say.
@
Well, oddly enough-- and, I mean, I had a
father who was an engineer, and that was a key part of it. But he
didn't push any of us to be an engineer. I mean, my brother and
sister didn't wind up going that direction. I think I lucked out in
school at first and I was acknowledged as good in math. So I
started thinking of myself as good in math.
And then my father-- we had science fairs.
My father just suggested a couple electronics projects. We went
down and got a book, and he explained a little bit how electrons go
through a wire and made a project for a science fair. And then I
discovered by accident a journal in the hallway, and it was a
journal only for high-level engineers 'cause computers weren't
known to any normal people (there weren't even undergraduate
courses in colleges) and it described ones and zeros and how they
were added. And it described formulas of logic to make things work,
make decisions, and logic gates, and had a type of algebra.
And I learned it all and I said, "This is
weird. These computer things that are way beyond rocket science"--
back then, they were way beyond rocket science. I was like ten
years old. I said, "This stuff is easy for a fifth grader. You
don't need high level math. You don't need multiplication. You
don't need algebra, you don't need geometry and trigonometry and
whatever comes beyond that, calculus and things. All you need is
the same sort of math you have in fifth grade."
So I decided computers were gonna be my
favorite little inside personal-- intrinsically rewarded, my head
feels good doin' it, my whole life. I would never have it as a job,
I loved writin' those ones and zeros and figurin' out how they
worked. And that was a big start.
And then my dad got a bunch of parts and I
built science fair projects that were big computers way back in
early, early days. I mean, I had no idea that-- how far advanced I
was, buildin' stuff that was, you know, (LAUGH) so good. And my
eventual career. I just thought-- did it for fun.
@
First of all, I had been a little bit--
through most of school, I had been an outsider. You might
call it a nerd. You know, I was a techie, so you might call
it a geek. But-- people kinda didn't talk to me the same
way. And they had their small, little discussions, and
somehow I didn't learn how to socialize. I was shy.
So
I had my group. My group of people would be just weird guys
that were interested in building an electronics project. And
as a result, that made me-- I think that made me-- very
independent. And I read books like Walden Pond in ninth grade
and started thinkin' about being very self-sufficient and on your
own. And lots of, you know, the philosophies are still with
me today. You know, you can do somethin' on your own and you
don't have to listen to everybody else. They can be wrong and
you can still go your own way. That came to me very strongly
in high school.
We had a lot of philosophies. I was
very tuned into the counterculture philosophies that were in all
the papers. The "summer of love" things and the music of the
times. And to me, it was like people are thinking of a whole
different way that life could be organized, and yet a lot of what
they say makes a lot of sense.
But we had this thing, one of the big
principles was don't be a follower, don't conform. Okay,
don't conform to the values of the parents, really. You know,
don't conform to what you're supposed to do. Well, really, to
me, I looked around and I saw all these kids in school goin' to
parties, drinking, using drugs, and they were conforming to each
other. They were doin' it because the others were doing it,
not because they felt it was intellectually right, like they had
read some great theories about why it's a good thing to take these
drugs or whatever.
So I decided I would not do anything.
I would not drink, I would not go to parties, I would not have sex,
would not do these things, if other people were around because I
might be doin' it because of them and then I'm a follower.
And I decided, no, I was going to think for myself and be a good
person. And if I decided it was right to drink, I should
drink totally alone and not with others.
So I was really kind of a pure type
person. I mean, I even got to where I'd cross streets only at
the corner. But, you know, you're proud of the things you do
that are good. But everybody does some really good things,
just, "See how good a person I was?" Well, we also do some
bad things, and sometimes I might jaywalk and-- nobody's
perfect. You just wanna look at the good things and so
everybody says they're a good person. But I was extremely
clean. Yeah.
@
Steve Jobs and I, we were first told by Jeff
Raskin that when you build a computer, it has a certain amount of
electronics in it. And that electronics can do a certain
amount of calculations for other people.
And yet, you can take extra time, put some
work into programming harder and harder, to making a program so
beautiful that a person who knows nothing can walk up and use it
successfully without having to be trained, "This is here, that's
there, this key does that." We're-- you know, like, the geek
world was full of switches you'd never understand on the old big
computer front panels. And this museum's full of a lot of
those.
But-- it's like how do you get away from
that? How do you make somethin' so obvious a person walks up
and it's intuitive? I want to do a certain thing, I want to
add some numbers. Maybe if I just type in a formula like I do
in math, five plus six equals, it'll give me an answer. You
put in enough software, you can make it work better for the person,
and yet it's still just as good a computer.
And that was one of the big influential days
of my life, when he was telling that simple-- story. Because
I said, "Yes, all computers should be made that way. We are
the computer experts. We're tryin' to make life easy for
people." Electronics, it should make our lives better.
And we don't get happier than the caveman, okay? We don't get
happier than people were a couple hundred years ago, but we're
driven to try to find these ways to make life easier and
happier.
And, boy, the computer should do the
thinking, not the person. If the person has to think to-- "I
remember how to do this and this and this step, and those 20 steps
on this computer," then the person has had to conform to the
technology, and the technology's been made the master.
@
We
went over to a friend's house. And this friend had to do with
some things we'd been involved with in my year at Berkeley in
college, making tones into a telephone so you could dial free calls
anywhere in the world, weird, little device called the Blue
Box. And this guy was called Captain Crunch and we went down
to a basement and he's typing on a big, huge, metal teletype
machine, the machine you see in military stations in movies,
usually, you know, big, clunky machines, typing away, clunk, clunk,
clunk, clunk, clunk, clunk, clunk, clunk, clunk.
They have that hackerish sound to
them. And he said, "I'm playing a game with a computer in
Boston across the country." And, oh my God, he printed out a
list of colleges, about 12 colleges, Berkeley, Stanford, UCLA,
Chicago might have been in there, Boston had a couple schools, New
York.
I'm saying, "Oh my God, you can reach out
like a Superman." I love it when electronics makes you a
Superman. "You can reach out to all these-- " and I said I
had to have it, just like the Pong game. My formula was, use
my home TV, which was free, a free device for output, wired a
little wire inside and put pulses on the wire to cause balls and
paddles appear on the screen. Now, I designed a circuit that
would put letters of the alphabet on the screen so you could have a
certain number of letters across each line on the screen.
And I could, actually, type on the keyboard
in the end, went through a little modem I built into my telephone,
dialed the number over in Palo Alto at Stanford. It got me on
this thing called the ARPANET, with 12 colleges. And the
ARPANET was gonna grow into today's internet but these were much
earlier years.
And I had my own device now and I could,
actually, type-- talk to computers and program them. And they
could run programs. And the output would appear on my
TV. So this was an exciting, exciting time. I'd worked
at Hewlett Packard the whole time. But at night I was doing
these incredible, interesting things, just for my own fun and
interest.
@
Now, I didn't-- we didn't call it an Apple
I. Steve Jobs wasn't going to the Homebrew Computer Club at
first, and I started telling him about this interest, this computer
I had built. "Look, I can type stuff into it."
He started coming to the club and he saw
there was interest in it. And I was passing out my schematics
for free. I was passing out my code listings for the little
program I had written for free saying, "Build your own. You
can build your own." And I thought that 50 people would build
their own. And almost nobody did.
One high school kid, Randy Wigginton, I went
over to his house and I soldered it together for hours and hours
and built it for him. But Steve Jobs came and he said, "You
know what? These people don't want to spend the time building
it. They want to buy it already built. So here's what
we do. We make a PC board, this blank PC board is a green
board with little metallic silver traces on it, wires that are
connecting things.
You plug the chips in. Maybe it takes
you five minutes. All the chips are in the right place.
We assumed that the people could get chips from their companies or
whatever. Plug the chips in, solder the bottom where the
chips plug in and you're done. You don't have to add one
wire." So that was his idea that we build this PC board for
$20, sell it for $40 and call ourselves Apple Computer.
@
And I said, "Well-- I'm too scared to sell
anything because I have a company, Hewlett Packard and they own
what I design. And I implored Hewlett Packard, I said, "You
can build a little machine, that looks like a typewriter and you
can write basic programs on it. And you could sell it for
$800 and it works with the person's home TV."
And they turned me down. They thought
about it, they thought about it, they knew it was an intriguing
idea. They knew it was gonna be one to change the world but
it didn't fit the Hewlett Packard culture, the corporate
culture. And they didn't see the way, a formula to make it
outside of the culture. You know, Hewlett Packard products,
back then, were only sold to engineers.
They had to be completely finished, very
rugged, have a certain very official look. Engineers don't
have a fanciful, this is fun, look to it. It would have to
be, kind of, almost boring and say, "I am a work machine," instead
of, "I am a fun machine." And what I was designing was fun
machines.
So Hewlett Packard turned me down for the
first of five times and Steve and I were in business. And we
put together quite an operation around that Apple I. Right
away-- well, we were gonna sell just PC boards at first. So
we didn't start as a computer company.
Right away, the guy who owned the local
computer store, Paul Terrell, had seen me at the club, with all
these people interested and seen that I had one little board with
only about 30 chips on it and I'm typing in programs and running
them. How could a computer be so small? Nobody'd ever
imagined it, a full computer that could run programs could be that
small.
There were a bunch of hobby kits, like the
Altair 8800 being sold. They were monstrosities and they were
so expensive and they still wouldn't compute. You had to add
a whole bunch of memory cards that went off to these big, huge,
clunky teletype machines that cost as much as a car. So you
were really far from a computer that could really be used by any
other approach. And I'd hit on the lucky good formula and
Paul Terrell said, "I'll buy 100 of these for $500 each," worked
out a deal with Steve Jobs. So Steve Jobs called me at work
and said, "I've got a $50,000 order," and I fell down. I
collapsed. No, just kidding.
But that was the biggest financial
shock. That scared me, 'cause my salary was only
$24,000. And we've got a $50,000 order? This is the
bigger thing ever in my life. I was scared. I was just gonna
be an engineer, my whole life. And so, we were doing this on
the outside.
And the way we did it, we had no
money. Steve and I were in our young 20's. We had no
bank accounts, no savings accounts, no cash. We didn't own
any cars. We had no way to get any money. So what we
did was, we got the chips on 30 days credit, for these computers,
built them up in about 10 days and drove them to the store and got
paid cash.
We had arranged a C.O.D. with the store
owner. So he was really taking the credit. That's how
we got the credit. The parts companies knew that he'd
pay. And that put us in business. We built about maybe
150-- probably sold about 150 Apple I's. But you have to
understand, the Apple I wasn't really a Wozniak computer
design.
I already had a machine designed to talk to
a computer in Boston, over a low speed modem, that could only pass,
maybe 30 characters a second. So across the line you'd see
the words forming on the TV screen. That's slow; it is the
fastest it could go. And I designed things to save parts,
taking advantage of knowing how slow it was. That was for a
terminal.
Now, all of a sudden, I decided, "I'll put
my little microprocessor, some memory and a little program on the
board." So now, I'm typing to my own computer and it's typing
to my TV. But it was still at that same slow rate. See,
I just, sort of, quickly adapted a microprocessor to make my
terminal into a computer.
@
With the Apple II, I designed the thing from
the ground up. And that was the great machine and, I don't
know, I hit on so many unbelievable things. I just cut the
chips in half. I kept thinking of ideas to save parts and do
the best design of my life and, still, nobody had ever imagined
color would ever come to a low cost computer.
And here it was, I had a weird idea with a
one dollar chip, making color for American TVs. And in the
past, color would be a couple of big, huge boards full of hundreds
and hundreds of parts and doing weird, little mixtures and you need
specialized engineers and I had this clever, little idea for
it. And we had graphics. If you've changed numbers in
memory, like, you went into every computer has memory, that's one
section of the memory was just presented on the screen.
And if you change the number to a five, a
grey square would pop up. If you change the number to an
eight, a purple square would pop up. And, all of a sudden,
you realize that if you write a program to move the numbers around,
you can make animated cartoons, animated games, like the ones I'd
done for Atari, right on your screen.
And then I even had a mode in there that had
pixels, real pixels. We called it high resolution. I
mean, almost, you know, not quite photographic standards of today,
2008, but pretty unbelievable what you could do with pixels, make
tiny, little shapes that look better.
And we didn't even know if the world would
use this, what they'd use it for. But if it only cost two
chips, put it in. And this Apple II, we knew, was gonna
change the world. First of all, the Apple I was the first
machine that came out with a keyboard and a video display.
After we did that, another group at the club, who was always
looking over my shoulder, processed our technology, came out with
the S0l computer, keyboard and a video screen.
That Sol used the Intel chip and it had
taken over the computer stores in the country. They were
selling a thousand a month. A thousand a month of this little
microprocessor computer? And Steve and I had the Apple II and
we're looking at ourselves, "We didn't give this one away without
copyrights."
We didn't pass it around, showed it off very
seldom. And we said, "You know, this Apple II is ten times
the computer. We're gonna sell a thousand a month." A
thousand computers, maybe, a $1,000 each. That's $1,000,000 a
month. And when you're young and have no money, that's
very, very big time. But we had to explore getting money to
do it.
@
Steve likes high technology, you know, the
state-of-the-art stuff? And, of course, I did all the
hardware and software for the computer, but Steve wanted to make a
plastic case.
And he saw his role in the company being in
design more than anything else. And he worked with it, he
found the guy that could make a very cheap plastic case. It
almost sunk Apple because we had to, eventually, go and make real
molds and get a real case, but this guy could do it like they make
motorcycle seats. He could do a few a day at his place over
at Menlo Park. And Steve worked with him to design pictures of the
shape. What should it look like? And the Apple II,
actually, came out very attractive even to this day. I just
think it's an attractive case. It was a really big
step. But Steve likes-- there's a plastic case and there'd be
so much heat inside, it might overheat.
And we'd need a fan to cool it. You
put in a fan, that cools it. Steve wanted to skip the fan and
he knew this bright engineer at Atari that could design what's
called a switching power supply. Today, all power supplies
are switching supplies, they're all tiny because they have chips
that do it. But Ron Holt joined us and he designed a little
circuit that took power out of the wall and let little bits of it
at a time charge up circuits to get their voltage up to 12 volts,
up to five volts.
It's all inside going on. And when
it's at 12 volts, it stops charging it and when it drops a little
charge it'll give it another pulse to keep it charged. And
it's so efficient that you'll lose very little of your energy to
heat. You have very little waste and we don't need a
fan.
So it became a really good example of-- use
the brain and you save the fan and you, basically, wound up with,
you know, in the end, the way things are made in electronics are
basically the same price. So we had a state-of-the-art power
supply. And Rod Holt, the engineer who designed it, joined us
as a member of our executive staff.
So we had five people that ran the company
for the first couple years. I did the engineering.
Steve did whatever the company needed, every role of the company,
having oversight and because he understood the digital stuff even
if he didn't design or he didn't write programs, he understood when
somebody was on to something good or when somebody was slacking
off, just doing a lousy job. Mike Scott was our
president.
Mike Markkula joined us with his money and
he ran marketing. And well, I mentioned-- I think I mentioned
all five of them. I can't remember. Yeah, it was Mike
Markkula in marketing, Mike Scott was president, Steve, myself and
Rod Holt, the analog engineer came in.
@
And one thing I liked about Rod, although he
wasn't a digital engineer of computer programming, he hadn't really
written programs.
He
started playing around with the basic programming line on my Apple
II. And he, being an engineer, he learned it very quickly and
easily. And that's what I liked about the whole Apple II
design, was I intended it to be a learning machine. Anyone
could sit down and, right away, be learning how to make programs
that they could think of.
You know, I had learned all my stuff in
computers by reading other people's journals. I never took a
course, never read a book on computer design. I would look at
their design and see what they had done and I got it from
others. So I wanted to pass that on.
And in our manuals we put in all my
schematics, all my code listings, everything in the world that I
had time to write, just instructions because I wanted it to be a
learning machine. This is what computers are. This is
the parts they're made out of, here's how you write a
program. Here's how you write a program in another language,
go do it, it's ready to use.
BARRY HURD:
Do
you think in those early days being small like that made you guys
more innovative? I mean, did the size of the company have
something to do with that, sort of, direct design it as opposed to
marketing a product, you're actually engineering something?
STEVE WOZNIAK:
I
would say yes. When you're small, just everything you're
doing-- but remember, everything we were doing had never been done
before. So we didn't have roadblocks. We didn't have
obstacles saying you have to design a certain way. Stores
were opening up. We didn't have to go in and say, "Oh, we'll
buy the shelf space so we will have it instead of Radio
Shack."
They didn't have any agreements like
that. We have a good product. You want to sell
it? Here it is. We were very lucky time-wise that we
were ahead of the rest of the world so it was easy to sell.
Any device we decide to make, let's make a printer interface.
Let's make something that will talk to modems.
Let's make something that will print out on
serial buses. Let's make a floppy disk. Everything we
ever designed instantly would have a lot of sales. It was
gonna be profitable. You couldn't go wrong. So you
couldn't make wrong choices so we didn't have a lot of structure
saying, "Don't do this and we'll get a spec and we'll approve every
bit of the specs."
"And then you go build what's on the spec
and don't try to change it if you get another idea."
No. We just went in with, " I'm gonna
work on a floppy disk for the next two weeks and go in and work
hard on it and do a good job and get something to work and to show
off and we're done."
@
Yeah, Apple had gotten to a point with maybe
a hundred engineers or so. We had different buildings and
labs. And I was in one lab and-- and, boy, I saw all of-- we
had a lot of structured type thinkers, and I'm more of the
artistic, almost the right brain approach to engineering.
But a lot of these left brainers, every
little thing was documented on paper in advance, like, "How can you
know what you're gonna do in advance?" When I was creating
things, it was like, "I'm gonna try this chip and see if it works
roughly, and get an idea of what it can do. And then I'm
gonna try to do the max and put another idea that comes into my
head."
And I don't flow like I'm gonna follow a
script. And, of course, I could do anything I wanted.
So I could sit around and, "Hm, I think I'll try to come up with a
program to make the disk more effective or faster today." And
I could just go to work on anything I wanted.
I
didn't really have equivalent of a boss. So I was outside of
that structure but it just wasn't something that I would fit
into. I like little start ups when people are talking, "Rough
ideas," and, "You don't even know if it's possible or not.
Let's go try it."
@
INTERVIEWER:
So
the lack of structure is a better way to create innovations is what
you're telling me.
STEVE WOZNIAK:
Well, yes. I would say you're more--
there's a lot more innovation and it goes in a lot more
directions. And it's a lot more fun and interesting for the
people doing it. They're motivated differently. They're
motivated because they want to do something to show it off or
because it's gonna be good.
And they're not doing it because they're
being paid a salary and, you know, and able to do it. But,
not everybody can be that innovative either. So a large
corporation doesn't really have a choice. A large corporation
turns out they're protecting their market, making sure you don't
lose your market and your sales. It's a money machine.
Keeping the money machine going is much more important than trying
to innovate and come up with something new. What if something
new-- all your effort on something new and you've got known for it
and you lost some of your real income, your money.
@
INTERVIEWER:
Okay, Steve, I handed you a sheet of
supposed quotes of what was said to you when you guys went around
to sell the Apple II was it?
STEVE WOZNIAK:
Well, different times.
INTERVIEWER:
Okay, read one of those quotes and give me
your reaction.
STEVE WOZNIAK:
The
first quote I glanced at, "We don't need you, you haven't got
through college yet." That has, actually, been taken a little
bit out of proportion. It was said by Hewlett Packard to
me. Francis Rohde, one of the original developers of the HP
35 handheld calculator, wanted me. He saw what I had done
with the Apple projects and all that. And he wanted me to be
the designer [of a device] that you could hold in your hand with a
little display on it and doctors [could] take it around to patients
to type in questions that patients could type things back, answers
back, just a simple communication tool.
And he wanted me to design it. Now, it
had to be designed in Hewlett Packard labs. And they had five
labs of mostly, you know, PhD research top guys. And I went
over there and interviewed for the job. And I could do
whatever was needed for this thing.
I
wrote a computer language without ever having a course in it.
I figured everything out. And they knew I could. But
they had turned me down because I didn't have a degree. I'd
be really low on that scale over at Hewlett Packard labs. So
I didn't get that job.
But it wasn't like they didn't turn me down
for the Apple II because of that, no.
INTERVIEWER:
So
that context is a little bit off the mark.
STEVE WOZNIAK:
As
a matter of fact, the engineers in my lab, the calculator lab,
would come to me and say, "That Apple II is the finest product I've
ever seen in my life." And they knew that their company,
Hewlett Packard, couldn't sell it and had turned it down
repeatedly.
@
INTERVIEWER:
What
about the next quote?
STEVE WOZNIAK:
Next
quote, "Get your feet off my desk, get out of here. You stink
and we're not gonna buy your product." I wasn't around any
kind sort of horrible thing [like that]. And that's
supposedly by Joe Keenan, president of Atari, responding to Steve
Jobs' offer to sell him the rights to the new personal
computer. Oh, that's totally wrong, totally wrong. I
know the real story.
INTERVIEWER:
Correct the record.
STEVE WOZNIAK:
The
real story is we have the Apple II. We didn't have money to
build 1,000. We're looking for how to make some big money off
of it. And Steve and I went and visited Al Alcorn, not Joe
Keenan, in his home. And Alcorn had a projection TV, one of
the earliest ones ever. You know, techie guys like to be
state-of-the-art. We hooked it up and it played in his
house. And we showed him how you could write little programs
on it. And Al was intrigued. But they were
about to come out with the first home Pong game in the United
States, big money. Atari was finally gonna be making big
money. And they didn't have time to diversify and do another
thing at the same time. And that's the truthful reason.
So that one is very wrong. That one's just wrong.
INTERVIEWER:
Well, now, we know.
@
Quote, "There's no reason for any individual
to have a computer in their home," Ken Olsen, Digital Equipment
Corporation. That is probably true. It was a quote
going around. And it made sense from some points of
view. In other words, if Digital Equipment Corporation whom
he was-- he was president of that company, what did they sell
computers for?
They sold computers that cost as much as a
house to factory floors, to people doing scientific research
evaluations. And these little tiny machines wouldn't do the
job. That's right. And by the time they did the job,
you'd have to put all the money in again to buy printers. He
didn't, you know, have the [vision] he didn't see that, "Wow, for
$1,000, a price humans could afford, a lot of people would want
something that was close to a computer, a starting point. A
lot of people would love that starting point." And he didn't
see that it would eventually be a good platform to innovate on
because of the low price. So he was right and wrong.
STEVE WOZNIAK:
It's an interesting quote.
INTERVIEWER:
Let
me ask you about your Hewlett Packard experience. We're not
in any chronological order. But tell me, that was supposedly
the company at the time, was it not?
STEVE WOZNIAK:
All
my life from when I was in elementary school doing science fair
projects, my dad might bring home an oscilloscope to use. And
it was a Hewlett Packard. He explained that they made the
most precision equipment. And they were very bright engineers
out of Stanford. Everything about their company spoke
engineering calculation, the perfect parts, make machines that
worked so well.
They're better than just the junk you buy
normally. And when I went to Hewlett Packard, they had many
divisions across the country. And all of the divisions built
the equipment and the tools that engineers used. So it was an
engineer's company building the stuff for engineers.
I mean, we were the market. We
understood what they would be using our stuff for. Even
scientific calculators was almost the first break towards a
consumer appliance. They built power supplies. They
built tone generators that would put a tone on a wire to feed into
equipment to test it. They built the oscilloscopes that had
displays of signals that you could get things-- your circuit
working perfectly. I mean, they were really an engineer's
company.
@
INTERVIEWER:
How
was their management there? They had all these innovative
engineers. How did they support you and keep you guys
cranking out the good stuff?
STEVE WOZNIAK:
I
never wanted to move up in management. So I never got a real
good insight as to how the management worked. At the bottom,
it was excellent. We engineers were respected.
They-management--would come up to us and say, "Can you come up with
some new ideas for the next calculator?" And we'd sit down
and toss out our ideas and come up with the new ideas. It
would be the new product that would drive the division of a
company. It didn't get forced down on us. Sometimes
above one on certain things, but generally, yeah, the flow of new
products came from both directions.
And I liked that. I felt very
respected there. The engineer's company, started by
engineers, infiltrated with engineers in every level of
management. And they respected good engineering abilities and
thinking. Every single division of Hewlett Packard had its
own IC manufacturing plant built in so they could get little
advantages, you know, built the absolute finest products possible,
not just buy stuff off the shelf. We'll package it up and
we'll sell it.
INTERVIEWER:
And
are they still like that today? Are they changed? What's your
opinion about it?
STEVE WOZNIAK:
That's a very different company. They
sold off that part of Hewlett Packard. And it's called
Agilent today. It still makes test equipment, it's still well
respected. But Hewlett Packard followed more where the money
flow went once they got into printers. They had a new
printing technology, the inkjet printers.
And, boy, have they done just-- you know,
taken the world to different places with that. They kept some
of their older businesses of larger computers, the sort that
businesses buy. And they have the personal computer
line. Personal computers, though, get to a point that you're
competing against a lot of other companies that have almost the
same product.
So it becomes a big marketing game.
And instead of being an engineering driven company, we have these
extra engineering features, now, we have these extra marketing
points. You know, we're blissful. We're a new day in
the sunshine. We're the path to outer space. And the
words don't necessarily mean anything to an engineer.
@
Try to hire the bright engineers. Try
to hire the ones that have, in themselves, the ability to invent
the engineering technology, not ones that just already know how to
do it, that have already-- you know, right now, companies go out
and they [say]-- "I want an engineer who's done this and that and
the other thing and that'll have all three of those disciplines in
the right place."
Find the engineer that's young, that
whatever new discipline he doesn't know already, he'll learn it or
invent it on his own and make the most out of it. Try to find
those real bright ones, hard to find them. You know, it's
kinda like trying to find the ones I was when I was an
engineer. It'd be hard to find them.
But you know what? I can tell when I
go around colleges and talk to young people, there's a few that
just strike me. They've got something-- it's an extra drive
in them that's gonna take them to, you know, more than just the
standard place that is expected of an engineer who gets a degree in
engineering.
They are solidly inside, they wanna be an
inventor and a designer and they're often very independent.
They're harder to manage. Give them a lot of freedom.
Let them build devices for their home and their own. Give
them some of the parts.
You know what? You can pay for them to
take courses at Stanford or you can give them a few parts which is
another form of payment and let them build what they think.
And they're gonna-- their mind is gonna develop techniques of
designing things and building things that is gonna show up in your
own company's products.
Now, when somebody comes up with something
like the Apple II, recognize it for how great it is. And even
if it can't be done within your company, it doesn't fit your whole
product road map and everything, marketing, selling, find ways to
be a big sponsor to start them up as a small start up on their own
and recognize the good ones.
In other words, a little bit of venture
capital, a little bit of entrepreneurship within the big
corporation and those sort of elements will lead to a lot. Of
course, number one, still has to come your profits. So, you
know, your basic market-- you've still gotta have maybe some
standard-- enough standard engineers that can do that. But
Google gives the engineers, what is it, one day a week, 20 percent
of their time just to work on things of their own idea, you know,
let them, you know, dream and-- and I think that's really a good
road to innovation.
@
And, of course, and sometimes I would work
so hard and, oh, my gosh, I'd say, "I'll get it done
tomorrow." And I couldn't do it that night. I'd stay up
till 2:00 or 3:00 and the next night and the next night and the
next night. And once that happened and I finally-- I almost--
every night, I did the same things I had done the night before
trying to build this one complicated, complicated solution.
Finally, one night, I stayed up till 6:00 and got it working.
Everybody was coming in the doors. And I was going out.
And I said, "I got it done."
INTERVIEWER:
You
know, you have this quote. I think it's [in] your
autobiography, it says, "Technology always moves us forward."
Can you tell us a little bit about the real meaning of that to
you?
STEVE WOZNIAK:
Well, technology-- one of the things is when
it comes to computer type technology, I mean, some technology, it's
just a better tool that saves us labor. And that helps
us. Computer technology saves working of the mind. You
don't have to think to add two numbers.
You can just push the buttons or to
calculate the [tip] at a restaurant. You can multiply it
out. And it, basically, did the job for you. Technology
shouldn't force you to remember a whole bunch of things either,
save it for you. Today's personal computer is the best
example. I think my computer means the most to me of any
technology in the world.
It is storing all this data that's important
to me, that I know where it is so I know I can find it. And
even if I forget where it is, I know that I have methods that will
get me to find it. Plus it makes my life fun, more
entertaining.
And when I'm doing work, I always believed
in my life and the Apple II is a big part of this philosophy that
what you do for work should be fun. So I made the Apple II a
very fun machine, a machine you could program in jokes right along
with work. You could enjoy it. It was in color.
And you could play a game and then go back to work on the same
machine. I believed very strongly in that and, you know, the
personal computer is certainly an-- an outtake of
entertainment.
@
So
that's why you liked the pranks. I mean, is there some
correlation of the pranks and the engineering, the artistic
design?
STEVE WOZNIAK:
I
don't necessarily think so. I think the person could do an
artistic design and not have to be a professional prankster like I
am. But in my own case, it might've been just a psychological
release. You know, you're an engineering technologist.
You kind of speak geeky talk.
You don't relate to normal people.
You've got your little engineering friends. You develop
inside words. You develop your own little inside jokes.
And very often with engineering, it's a building science.
It's like auto mechanics. And you actually are making little
devices other people don't understand. Very often, you can
design a device that will make a radio knob go backwards instead of
forwards.
And it's, like, a joke. And it sounds
funny. And you laugh at it at lunch. So once in awhile
an engineer goes back and does one of those little projects that
sounded like a joke and has fun. And it's a prank.
You've fooled somebody with your electronics.
And I just grew up liking humor, pranks my
whole life. I learned in middle school that if you pull
pranks or jokes at school, you get in trouble and you get caught
even if you didn't do anything bad, you did something unusual, you
get, you know, you made a face at somebody. You get sent
home. You get punished by your parents. And I learned
don't tell anybody what you did by the time I got to high
school. So I did lots of pranks. And it was
great. You can do a prank, have a little chuckle and there's
no penalty.
INTERVIEWER:
Are
there any pranks that are ongoing you, now, wanna admit that are
yours that we can reveal?
STEVE WOZNIAK:
No,
I do pranks every day, every day, to this day, I try to make up a
little joke. So just the other morning I kinda got up and I
had an empty plastic bottle of water. I stuck it under my
armpit, went back to my bed. And I got my wife and I said,
"Oh, my neck hurts."
And she looks up. And I squeezed the
bottle and big crack. And she jumped. And I
laughed. And we both laugh. You know, you gotta be with
somebody that enjoys your humor. Some people do not like
humor. And they should be around people that don't do
humor.
@
INTERVIEWER:
What
was your Apple II of pranks?
STEVE WOZNIAK:
Apple II-- I don't have one. I get
asked a lot, "Well, name one prank." And there's so many
hundreds of pranks I've done. What means the most in my heart are
two pranks Steve Jobs and I tried to do before Apple that didn't
come off, either one of them. But they were just such great
ideas. And one was Steve had learned how the sprinklers
system at our high school worked. And he learned that if you
throw one switch it turns on the water supply.
And you turn on another switch and it turns
the sprinklers on the football [field] where the parents sit during
graduation. So a couple days before graduation, we took a
lock pick friend to try to pick his way into the building. I
climbed up on top and got in but the wrong part of the
building.
So we never pulled it off. But it was
a really funny one. And we had another graduation prank one
year where as the seniors came out of graduation, half of them came
around one side by the C building. And right off the C
building was this big sign that got unfurled that said, "Best
wishes." And, you know, some people would look at that and
say, "Oh, what sick people to do something like that?" And I
don't understand it. It's fun. It makes us laugh.
And to me, all laughter is good. I've been-- going around
with a Hollywood comedian recently, Kathy Griffin, who's known for
putting down a lot of celebrities. And the first-- right from
the start, I said, "You can humiliate me and embarrass me all you
want. And if it's for laughter, it's worth it."
@
If
people are laughing, you know, all this, "Oh, my gosh, you hurt
somebody with that joke." Well, I don't know, if they ever
tell a joke about your ethnic group or something, you know, that's
very evil. And then you say, "Oh, my God, that joke is
evil."
And I told a joke at an engineering
graduation that has nothing to do with characteristics of an ethnic
group. What do you call four Mexicans in quicksand?
Quattro cinco, it's a very funny play on words. And somehow,
they said I offended 400 people.
And I'm thinking, you know, this offense is
man-made. It's not God-made, it's not nature-made, it's
man-made. You have to be offended if you hear the word
Mexican without thinking it's a joke-- you know, a bad joke or a
piece of humor.
Laughter is so good a medicine. You
know, talking to people and laughing is the best psychology there
is. I think that, you know, you use this kind of
psychoanalysis, you use this other kind of psychotherapy. And
you use being on the waiting list and talking to friends and
talking to friends, you'll recover just as fast.
@
I
think we're the best. And it's strange. But sure, we
have a lot of problems in our school systems compared to
others. But a lot of these others societies grow up a lot
more strict and rigid about your behavior. You have to do
good in life.
They put a strong pressure and you have to
good in life. And we, in America, kind of like, "Well, you
know, you'll probably have the life. Or it's a lot more
random." And we don't grow up with as many parents, you know,
directing, "Here's what your values have to be and blah, blah,
blah." And in my travels, I've talked to a lot of young
people in elementary school, in middle school, in high school, in
college, and young people out of college. And I just see the
sort of mentality that it's trying to think of new ways of doing
things that haven't been done before.
And when I go to other countries, I don't
encounter that as much. Or when I do, it's usually young
people, it's like 15, 16 years old. And they might have all
these great ideas. And they're things that, you know, I have
real smart adults, too, that are clever and creative ones.
And they say that's a great idea when they
hear the same thing. So around the world, I see it. But
in the United States I see it everywhere I go among engineering
type people, interns at Apple, you know, maybe not managers, maybe
not ones that are trained in the business world. But the ones
that are trained in electronics, yeah. I would normally say--
"There's a lot of reasons why we got these big companies. And
we've gotta outsource this on the engineering. And we're not
doing it ourselves." But, no, I see so many influences for
the push to do the new things that haven't been done
before.
@
There's two things, teachers and schools,
and they go together. And a lot of times, a school means the
whole system of education. Sometimes the system, in my day, I
could play a bunch of pranks and be a little character in class and
be a comedian in class.
And today, you get your hand slapped for the
smallest little jokes. And pranks aren't allowed. And
the schools tighten up. And it's gotta be almost kind of a
religiously run life. And you can't have that kind of humor
with your education that you used to have.
I
mean, sure, kids are kids. You can't take away a lot of
that. It'll come out anyway. But they're almost
considered bad kids that do that sort of thing. And it
bothers me a lot. But I know that education can be a lot
better. Education's always gonna be imperfect.
Education in the United States largely comes
in public education, say. Where does the money come
from? The government. The government has a pie. And
a certain percentage of the pie is gonna go into the military and
according to how many people-- if more people want more military,
there's gonna be more military, more voters.
And some, it's gonna go into farm
subsidies. And if there's more people that want farm
subsidies, the farm subsidies will be bigger. But kids don't
get a vote on education money. A family of five gets no more
votes than a family of two. So you've got people in a
community.
Some have kids and want more money in
education. They want a better educational system. Some
have no kids or they've already had their kids. And they
don't wanna spend any money on education. But the trouble is,
both the family of five and the family of two get the same
votes.
So, you know, we don't have the right amount
of money that comes from the government to our schools. One
teacher that cares will never fail with one student. If we
can get the class size smaller and smaller, we'll always do
better. But if we have a system where teachers get paid more
for teaching 30 kids poorly, than they get paid for teaching 20
kids well then they wanna teach 30 kids poorly and get more
money. That's a problem.
INTERVIEWER:
When you were teaching, you weren't slapping
hands were you? Were you applying your philosophy to these
kids?
STEVE WOZNIAK:
I
was volunteering. We had a lot of fun allowed-- fun was built
in to the class. And anybody who did anything fun on their
own, you know, sort of got applauded, almost. I told [the
kids], "If you can, over the network, get into somebody else's
computer and move things around and scare them, that's okay, as
long as you can undo it easily."
And in eight years, every time they did
something like that, it was easily undoable. In other words,
they wanted the fun of doing something they weren't supposed to be
able to do because somebody hadn't protected their computer
properly. They wanted the fun. But they didn't wanna
destroy. And I was volunteering so I couldn't really lose on
that. My kids-- my classes-- I could even talk philosophies
and values of life and why you might discover this later on.
And you know, like a parent, "Boy, you can get in trouble-- as a
teacher in a public school giving the kids some ideas of, you know,
right and wrong."
@
INTERVIEWER:
You
said that innovation wasn't happening in PCs today. Where is
innovation happening?
STEVE WOZNIAK:
PC,
itself, is what you take home-- yeah, it's kind of an incremental,
step-by-step process, right now. And it's not coming out
well. It is so much different than it ever was before.
Now, you know, we have had tablet PCs I would call great
innovation. But we're not having a great innovation every
month like at the start of the PC revolution.
Every new program, every new little device
that came out, whoa, the world is changed forever. Nowadays,
I think it starts more with market has so much money going in from
the big companies. There isn't that room for the one guy who
has all these creative little bright ideas because whatever he does
is gonna look small and be judged small proportionately.
Software, look, we just opened up an app
store on the iPhone. And a lot of people jumped out and wrote
some of those early programs, simple ones. Some of them do
very useful things. Some of them do entertaining, fun
things. There's a lot of innovations going on in the areas of
display. But big companies kind of control that
because the display market is a multi-billion dollar market.
And anything that's big gets the attention from money to make sure
that the money wins and if there's an innovator out there, buy him
in.
And the innovator disappears. In other
words, it's not so much like the lone inventor that goes into the
shop and comes up with something neat on their own. Look at
recent times stuff, we've had small startups. And they're
usually young people like Steve Jobs and I were when we started
Apple, starting, you know, working on something that becomes as big
as Google or Yahoo or, you know, a few of these other net-based,
you know, Facebook and Digg and those kind of websites that-- it's
almost always somebody young and finds that there is a place to,
also, at the same time, innovate. It first is the drive. And
then after all the discovery, "Wow, we're gonna change the world so
big." And that's always equivalent to a lot of money.
INTERVIEWER:
Is
there another big hardware thing, though, for PCs we should be
looking for? I know you said display technology.
STEVE WOZNIAK:
You know what? There are people that
will work on fast-- ways to make chips faster in the future and
make a lot more memory available. And you won't need a hard
disk, maybe. Everything will be on one chip, your entire life
and every movie and everything.
But that doesn't really solve a lot of the
world's big problems anymore. A computer can sit down and
store your music. And it'll store your music in the future in
about the same way. Well, there aren't very many steps
different. It can run the finances of a company everything
from parts and inventory to employees' salaries and their benefits
and HR. And the computers have been doing that for a long
time. They're doing that same step today. The computer,
itself, can get a little bit less expensive. We're talking
about the move to the cloud.
@
Right now, you know, it doesn't
matter. You know, when I first typed on my keyboard, I was
talking to a computer in Boston. And it was talking back to
my TV. And we've gotten away from that with PCs.
Starting with the Apple, we said-- we're calling it personal
computer because it's personal.
It's you. You're not connected to a
whole world. Eventually, we had reasons to wire people
together so they could share an expensive part like a laser writer
printer. And then we discovered the internet and the whole
world so we could share all the ideas of the world are at your
disposal.
So already, we're-- a lot of us is out
there. Almost anything I use the computer for is sort of out
there. You know, except for me when I send e-mails, me to
you. It's me to you. But we're using equipment out
there without knowing it. We're using programs that are out
there, sometimes, without knowing it.
And eventually powering it up and I can run
a program to play my music. Well, the program might
eventually come from out there. I don't really think
so. I think a lot of the programs are so cheap and so
versatile and so-- you like to have it in your possession, in your
little laptop, in your phone, whatever. You like to have the
program there and not have to depend on being hooked up to run
it.
INTERVIEWER:
Okay, let me jump in. The question
about--
STEVE WOZNIAK:
A
lot of the innovation starts with researchers that are in the
chemistry, physics and those type of [fields]-- in university
research things discover a new material that has a new
property. And recently Hewlett Packard has announced it has a
new memory it's gonna make and patent. It's called
Memristor.
And it was a type of device, they didn't
know if it ever existed. And they finally found a type of
atomic material that does that job. So the people who are
working on raw elements and molecules that do new things.
Nano-technology, making little devices that you almost need an
electron microscope to see.
They're developing new materials with new
properties. And I think it all starts there. And then
after some long period of years, some of those things, actually,
they're gonna make sense, economic sense. They're gonna make
a material that is a better value.
And then more years beyond that, they get
implemented. Like when I started out building computers, I
looked at the chips. And they had designed chips with certain
features. Those features, I was, now, gonna put into a device
people could use. But it was many years from where somebody
decided what features people would use some day until they actually
got it.
INTERVIEWER:
Right, you knew that 6502 chip...
STEVE WOZNIAK:
Well, no, but-- there were other chips even
besides that that had certain capabilities. I go down to the
atomic level. And I almost developed all my own stuff, my way
of creating video signals. Well, somebody else might develop
a video chip or develop a floppy disk chip. And then a few
years later, it'll be in a floppy disk and make it cheaper.
@
I
was in Apple. And I was thinking, "Wow," all of a sudden, we
have this engineering structure with managers that get all this
feedback to them. And really, it was a way of putting the
control of the company up high in a few individuals instead of all
the engineers.
A
manager will ask, you know, I want you to write up what you can do
and get this. And a manager can modify it and approve it and
say, "Okay, here's the final one that I'm willing to sign off
on. And my manager above me is willing to sign off on."
And then the engineer has a project to work on. I don't work
that way. I didn't like it.
So I was thinking, "Gosh, you know,
Apple's-- all of a sudden, Apple had about 50 projects going
on. And I could only be working on one at a time, of my
own. Hey, you know, this company is really going to go as
well and as far whether I'm here or not. I'm not the critical
one engineer that everybody needs anymore."
And I would've liked to find a way out of
it. But I could never say I'm leaving Apple. And after
I had a plane crash, amnesia for five weeks. When I came out
of amnesia, the first thing I did, I called Steve Jobs and said,
"I'm gonna go back to Berkeley and get my degree."
You know, I had enough money by then from
Apple that I had the freedom to make that sort of a choice.
And that was me. I stayed on the Apple's payroll book.
I worked out a light salary because I still go to trade
shows. I speak for Apple on occasion. I do something
Apple would call me and want me to do.
I
might even work on a project now and then. So I stayed on the
payroll because I wanted-- and I got it in my head, I always wanted
to be on Apple's computer forever that keeps track of how long
you've worked for the company. How long you've been getting
some small salary. And I am to this day.
@
Well, we had already sold the Apple Is in
1976. But it was kind of build your own wooden case.
And we had little wooden cases for it. First time we-- you
know, you need a large volume to justify making a plastic
case. So the Apple II, we decided we wanted a plastic case
and came up with this great design. I mean, it looks kinda
like a typewriter. It fits in all the innards of an Apple II
including the extra parts you could plug in over time. We
didn't know what people would design, what they would wanna use the
Apple II for.
Would they go to have a board for a floppy
disk? Would they have hard disk boards? Would they have
boards for modems and this and that and scientific
instruments? So we didn't know. But there's room in
there for it. There's a very simple case removal.
You have to imagine, this is the Apple II
computer that I'm known for. And it really did bring
computers to the home. It was the first one that had the
features people wanted at a price they wanted. And you have
to imagine you had a television set with it. And it could be
your big home TV. And you type in here and see words on the
screen. And you could run programs and have fun.
INTERVIEWER:
Now, tell me a little bit how you came up
with that disk drive.
STEVE WOZNIAK:
Yeah, when we first came out with the Apple
II, like the Apple I, it stored programs through a little wire,
there's a hole in the back and an earphone jack right into your
cassette tape recorder. You'd press play, record on the tape
recorder and record some data. Or you'd press play on the
tape recorder and play a game off of cassette tape into your
machine and run it. And that's how the first software was
sold for the Apple II. Well, one of the programs-- as we
worked on certain programs like a checkbook program for the home
user-- a flash card program to demonstrate its abilities in
schools.
We had these programs and we thought, "It
takes too long to read them. How do you speed it up?"
And Steve Jobs had, actually, been a honcho for the floppy disk
before we even started the-- the company for real. He'd be in
with Shugart. They had these things called floppy
disks.
I had never worked with any kind of disk
drive in my life. And I had never worked with anything.
But I knew that was one of our high priorities to do some
day. And I had a few little weird ideas. When I see a
chip that has a certain feature, I think right away, how could that
feature be used in the real world?
And one of the ideas I'd come up with before
leaving Hewlett Packard even was to put data onto a floppy disk and
out using this one new chip.
@
After I went to Berkeley and earned my
college degree and I, also, ran some big rock concerts, I walked
right back into Apple. "Hey, you know, I'd like to work here
again." I walked into the division where I thought I had the most
to contribute, the Apple II 3 division.
When I had my plane crash, I had been
working on the Macintosh. But it was, now, in a separate
division of its own. And I hadn't designed it. So I
wouldn't be able to help it as much as the Apple II 3 which was
still the bread winner of the company.
And after a certain point in time, I was
talking to some friends and a really cool idea popped into our
heads. Why don't we make a remote control? See, I was
at home. And I had a lot of remote controls. Almost
nobody had a hi-fi with a remote control.
But I did. And almost nobody had a
satellite receiver. They weren't sold yet. You almost
had to build your own. And I had one with a remote. And
I had a remote for my TV and a remote for my VCR. And it's
enough remotes. And I had laserdisc players.
So I have like five remotes. How can I
make one remote do it all? The universal remote idea hit
me. I got another engineer that came out with a bunch of
weird ideas. He was kind of a-- one of those crazy types, Joe
Ennis. And that inspired me to think even more about the
idea. "Man, I've got the sort of guy that thinks and isn't
afraid to challenge-- do new things a new way." And I said,
"I love these little startups when you have just a few engineers
and a few other people that are talking wild new ideas for the
world." That's where I like to live. I don't like to
live in the world that's well-known because everybody in the world
who knows how to put money in and build factories cheaper and this
and that.
They're all winning that war. I don't
like to, you know, get into competition either. I like to be
out doing something different because, then, you're not
challenged. I don't like to be confrontational. You're
not in a confrontation having to prove your better than someone
else is not my thing. I don't like to do it.
INTERVIEWER:
You like to work alone, you're
saying?
STEVE WOZNIAK:
I
like to work alone and you're just-- yeah, whatever you do is
better because nobody else is doing it.
@
So
one day, we had a meeting. And turns out that the very first
time ever the big consumer electronics show in Las Vegas, the one
that all young technical kids wanna go to see the newest hi-fis and
speakers and amplifiers and car systems, the first time ever they
were gonna allow personal computers in, Apple, Radio Shack and
Commodore. And three of our marketing people who were going,
Mike-- Mark Lewis, Steve Jobs and a sales guy-- I think it was
Gene-- forget his name and they were all gonna go to Las
Vegas.
And I thought, "Wow, I wish I could be in on
that group. But they're taking marketing people." And
so I said right there-- I said, "What if we have a floppy disk,
could we show it?" You know, and the show was two weeks
away. You don't design a floppy disk and controller and all
that in two weeks.
But I do the unusual things. And they
said, "Yeah, if we had a floppy disk, we'd show it." This was
my in, my way to get to Las Vegas, to see the lights of the city
that I had never imagined actually seeing in person. And I
got to work. I worked every day, Christmas Day, New Years
Day, this young employee, Randy Wigginton, came in and worked on
some of the software with me. And I got my little tiny design
without knowing how disk drives were made or what they did, I got a
design done that could, at least, write a program onto a disk and
read the program off of the disk.
And then I said, "Well, I wonder what I'm
missing? All the other designs have a lot more chips."
So I opened up a competitor's design. I reverse engineered
it. And I figured out mine did more in the end. So I
knew I had another big winner just like the Apple II, a little
board, floppy disk drive.
You type "run checkbook." And it would
run the checkbook program. And that was a big step upwards
for computers. We showed off the floppy disk. It got a
lot of attention, immediate hit. We figured out ways to get
the prices so much lower than everyone else. And part of it
was few parts in the design. And that was a big step for
computers.
@
I
love technology and I love following gadgets. I had 20 hours
a day to work every detail in my head of an engineering design and
just do engineering constantly back then. Today, I can't be
that way. I have obligations you get as you get older.
And I have families and homes and you know, and I could be more of
an idea person and try to find engineers to do the final
design.
And in that area, though, I get intrigued by
the new little things down at the lower levels, at the atomic
levels, the new ingredients and applying them in a new way to make
some new device that doesn't exist. And I've had some
failures. I've started out trying to build devices that
turned out to be-- that what was an excellent device was impossible
to build today.
And I had to give it up because I don't
wanna build just little junky, crappy device. I don't wanna
put out another one of these, you know. I like to think about
things that other people aren't doing.
One of the things that's intrigued me for
about 20 years is, is it ever possible to have light signals switch
each other around the way electrons get switched by electronic
circuits? Could you build a chip that has a fiber optic cable
in and fiber optic cable out and no battery, no voltage, you know,
almost no electronics at all? And there's been some research
breakthroughs. But most of those were a few years back.
And they sort of dried up in print. They're hasn't been that
much printed about them.
The other day I was reading that Intel is,
actually, pursuing this kind of a chip. Could you make a new
microprocessor that really works on light and is much faster?
Today, there's a chip being called photonics for switching all the
optical cables and the fiber cables of the world and switching
computers around.
There are a lot of uses for it. But
I'm thinking of where the photonics is the computer running on
light.
@
I
have some other intriguing ideas that I'm working on. There's
new architectures to computers; we're used to flash RAMs in our
iPods and we're used to flash RAMs in our iPhones, devices like
that. They're becoming big in the world. And they've
finally come down to very low cost. And you can build a lot
more memory even on one of those type of-- it's called flash
memory. You can build these flash memories.
We used to call them double E-PROMs.
E-E-P-R-O-M, "electrically energized programmable read only
memory." But it's not really read only. It's regret--
there's uses of those outside the computer as disks. But it
turns out, there are, actually, some companies, Fusion-io, is one
that I'm close to. And I don't have an official role
there.
But I'm on the advisory board. And
they make a board that plugs into the servers, today's modern high
speed servers that serve all the Internet data and, you know, run
the information of the world. And they do everything from
e-mail to Microsoft Express servers for all your Outlook
data. And when you put this board in and run it as not quite
a real disk drive using the operating system as a disk drive would,
but as a new type of memory substitute, disk substitute something
that doesn't-- has a vague name right now-- write a little driver
program for it, you can speed all those tasks up, all those
computers up like two times, two X. You can speed them up
faster than big multi-thousand dollar disk arrays. And it
takes no power. This flash RAM takes no power.
So that's another good application.
It's a computer architecture discussion, really. And it's one
of the things that, you know, I've loved my whole life.
@
Oddly enough, there's a lot of little
surprises that you're never looking for that people who start
trying to create something that they really wanna make that other
people don't believe is gonna be of much value. Well, after
you're done, you know, making it, you sometimes come up with there
is a value for this thing that we didn't see before.
And it's always a big surprise. The
things that you can predict, all the big corporations of the world
are already going into that are gonna be worth money. But--
yeah, just young kids, you've gotta believe in yourself, believe in
your own ideas, believe it's right. Keep working on it.
Whatever resources you have, I know that all the best things I ever
did for Apple was because I didn't have any money and had to think
of inexpensive ways to get the job done.
I, also, know that by being smart but not
having done things before, if it was the first time ever I tried
doing something, I figured out better ways using today's parts to
get it done than people had done that knew how to do it right out
of their head. They would do it the old ways. They
build a computer the old way.
They'd start with big mainframes and the
switches and the lights and a bus. And we know that we can
turn that into a computer. But it's not a computer in the
form it's in. And so you know, believe in yourself and just
work on it and use as few resources as you can for awhile.
You always need a few bucks to buy
something. But try to figure out the ways to do it cheaply at
first even if you can't do the complete job. You can do a
part of it. And that part of it you might-- you should be
able to sell, earn the money to make it bigger and finally get the
real full thing done.
Boy, I really look forward to kids of the
future, especially, trying to build robots. The Apple II of
robots doesn't exist. And I go and I judge the first robotics
competitions in the high schools where kids, you know, have teams
and they try to build human-sized robots to play a game.
But you control it with a little
joystick. But those are the kids that are gonna figure out
how to build a robot kit that could be applied to useful jobs in
the home. We've already got Roomba to clean our rooms.
But that's one that a kid might build, also, or to build their own
Segways or build their own dishwashing machines or car washing
machines.
Sleep all night long and the thing goes
outside and just sort of goes around, little motors and washes
every square inch of your car and is done by morning. I sort
of see that coming from young kids or a machine that, you know,
just makes a cup of coffee and serves it and sets the cups aside in
the morning. You know, little robots-- the mechanical motor
plus electronics plus computer combination is always
intriguing. Also, another bit of advice I would have is being
multi-disciplinary, learn to do all the jobs yourself.
You know, look at the build-it-yourselfers
who go out there and they melt some steel and then they design a
plastic part and go to a place that manufacturers this little
plastic round about and drill some screw holes. And they just
do the entire jobs themselves and wind up with something built, put
in a microprocessor, connect the wires, have a little, tiny voltage
power supply. But they did every bit of it, hardware,
software, everything themselves. You gotta be that kind of
make it yourselfer if you really wanna come up with the unexpected
device that's gonna be new and startling, no one ever
expected.
@
Work by yourself up to a point. When one
person can do a lot of the different tasks instead of five
different people working like a committee, that's when you get the
greatness and the excellence. The product has one uniform
point of view, one thing it's supposed to do.
I'm thinking a hardware product right
now. But it applies to software. And it does it, you
know, that's so right for one person, yourself, the main developer,
that it will be good. And it will be what's considered
excellent and not just-- it does it. And it's good. It
satisfies this guy. And it satisfies that guy. And it
satisfies everybody that worked on the team. And, now, it's
just a big conglomeration of two messy things. You need one
mind, at least, that condenses it back down to what it should be,
one strong mind. I mean, at Apple we had Steve Jobs.
@
This is the Apple I that we sold minus a few
parts that were taken off so that it could be bolted on to this
wooden case. That's not really how it would've been
implemented and the wooden case would've been a little larger than
the board. And the board would've been inside. This was
rev two of the Apple I. Rev one is the one that I sat down
and hand soldered the wires and got working the prototype and ran
cables into my TV. You didn't have video in back then.
When Steve Jobs came along, it was his idea, "Let's build a PC
board and sell it for $40." That's the green board we're
looking at. And I sold my most valuable possession, my HP 65
calculator.
Steve sold the van. We got a few
hundred bucks each. And we paid a friend of his who worked at
Atari to lay out a PC board to draw. He had a little tape
that he would draw around where all those little curvy lines.
Those are little wires on the board. He laid them out on
mylar.
And, then, that got manufactured into the PC
board itself. On the PC board, we have all these components
here. The microprocessor is the white chip. That's the
heart of it all. And we chose the 6502 because at the date it
came out, it was the most advanced, the best of all the little
microprocessors even though it was the cheapest. And, you
know, my whole thing in life was evaluating computer architectures
and it was just better than the Intel chips. Right next to it
is a very large chip which was, I believe, the one that connected
to a keyboard.
That was the one that let the keyboard get
into the microprocessor. And it wasn't too expensive.
But it was a big chip. Most of the chips in here are just
running circuitry that tells American color TVs when to start it's
vertical lines, when to start it's horizontal lines, when to turn
on and off the guns.
This was black and white only, so when to
turn it on for a dot of white and then off for a dot of
black. That's what those chips were doing there. And
they store the data that was on the TV screen. Down here in
the lower right corner, there's 16 chips. And I designed it
so you could plug in what was called the 4K dynamic RAMs.
This is the RAM of the machine. One row of RAM would be at
least 4K bytes. As the chips got better and bigger, you
could, actually, plug in two rows of up to 16 chips for a total of
32K, that's one millionth of 32 megabytes. That's
one-millionth of 32 gigabytes, which is a small number today for
even an iPod.
So it was a very small amount of RAM.
But it was enough to run a computer programming language. You
have to have, at least, 4K bytes of RAM to run any computer
programming language that's ever been made. We've got some
big blue parts up here which are capacitors that smooth out the
voltages for the other chips.
And they started out at the wall. You
plugged in some transformers in the wall and ran in some up down
signals here. And that was the circuitry that created the
voltages for the part. There's a little crystal, a silver
crystal, next to the blue chip. And the silver crystal
generates the clock. I chose a crystal that was deliberately
a multiple of the United States color television standards because
I had this idea that some day I could come in and add an idea I had
back in here.
And you had to have everything working at a
rate of color television signals to wind up getting color on your
set by the simple method I'd come up with. I did apply that
method. I never did it to the Apple I. But applied that
method when I went to the Apple II. And it's all there.
It's actually very, very simple, especially if you take out the
free memory, there's very, very few chips. And they're very
inexpensive chips.
@
Now, remember the Apple I-- and the amazing
thing is, the Apple I was a big turning point for computers.
We went from the big front panels with geeky words on switches and
lights that only had one in zero meaning to something that was
human with a real typing keyboard and a real television display
with words.
That was a big step. But really this
was kind of a little hack job. I took a product I already had
that could type data to a computer far away. I added my own
microprocessor and my own memory, a couple little ROM chips that
had the program that says, "What's he typing on the
keyboard?" And I put together a computer quickly.
But this was a very slow computer intended
to go at very slow speeds according to United States telephone
lines. So it was the Apple II was really a computer line from
the start up. But this computer was so useful. I could
take it into Hewlett Packard, run programs and get calculations on
circuits and design circuits better than the other engineers right
at my desk with my own little computer. This is the computer
I really-- wanted Apple-- Hewlett Packard to start selling, too, a
lot of turn downs.
@
I
don't wanna be remembered as much for the-- I'm glad that I got to
share the start of the personal computer revolution. It was
such an exciting time. And we cared so much about it. I
wanna be known for-- more than anything else, is that people that
opened this up and look at a schematic and you'd never be able to--
nobody uses these kind of chips anymore to this day and says, "Wow,
how did he hook those chips up so clever?"
And so, you know, it was my type of
engineering. It was the thing that I was very good at my
whole life was figuring out how to make circuits that did a lot
with very few parts. Nowadays, you can make everything on one
chip and it's got a million times this much complexity.
So you never get to see how well was it
done. It's the excellence of the engineering. Yeah, I'd
want to be known as a good engineer my software had the same
characteristics. I've wrote an entire computer language and
having no training in it.
But I did it in a very structured
manner. And it came out very small fast, good
characteristics. I want them to respect the engineering more
than anything else. My own children, that's what I would want
them to see. "My dad did an excellent job and not just a slop
job."
@
INTERVIEWER:
Is
there something you can say that it might be relevant to the people
down the road and stuff maybe you've never revealed before,
something about yourself, something you've worked on that you'd
like to sort of put out there for posterity?
STEVE WOZNIAK:
It's hard to say. People are
people. You know what's in your heart. And if you're
being pushed in a direction that's not where you wanna go, if you
have some idea in your head of something that you'd like to create
someday that may come out of you. You know, trust
yourself. Don't-- and other people have-- you should be doing
this and that in life. But if you really wanna be doing
what's in your heart, follow it. More than anything else, you
know, I just sat there.
And I said, "I knew what I wanted."
There were people that saw this design that I showed it to and they
said, "Oh, no, no, no, we wanna build it the old, big clunky
way. That's how it's done." And I couldn't get them to
even come over to my way when they saw it, you know, a year before
this was sold.
You know, come on, look how simple it
is. Look how few parts it is. I couldn't get that many
people interested. But at least you get the buyers
interested. You do have to, in the end, you know, think
about, you know, you're not gonna get known for something very
creative unless you really have big sales and influence a lot of
the people and sell it to them. And the money that you make
off of one product like this lets you build the Apple II. And
the money from the Apple II let's you build an Apple III and go and
on and on and on and really get the world to move to its advanced
state.
So you know, you need a start and don't
worry if your start is very few bucks. We sold very few Apple
I's. In about a year, we might have sold 150 of them.
We had a bank account that might be $10,000. You know, it
doesn't sound like much. And we didn't pay ourselves.
So you know, we just did all this moonlighting. So we saved a
little bit of money. But it's the start that propels you to
do more in the direction you're going. I'm not good at
advice. But that's my experience.
@
INTERVIEWER:
What
does feel like to be you, you know what I'm saying? I mean,
you're sort of a celebrity. But, also, in your heart you're
this engineer.
STEVE WOZNIAK:
Never understood it for a long, long time in
my life because everybody wanted to come up and get autographs and
things. Come on, I was a good engineer. Engineers don't
give autographs. You know, those are celebrities and, you
know, I just did a good engineering job.
Why would anybody respect that the same
way? And then one day I was at a little night club. And
I was looking down at the people dancing. And it just
hit. And this group Berlin was playing. It hit me, it
was just a few years-- a couple years ago that of all those people
down there, they had been the inventors of this technology and the
inventors of this science and the inventors of this astronomical
thing or the runners of NASA.
And one guy down there had just been,
however significant he was known or not, he had invented the
personal computer. That person would mean the most to
me. The personal computer is just the most useful tool and
toy of our life.
And for me it is, you know, even as a
user. So I finally understood why people think that way of me
that I'm so important in life. And I never wanted to
be. I was very shocked. And I still don't like the
publicity. But I have to do good things for other people,
too.
I
really hope that I'm a good example more than anything else in
life, you know, what you do, it's even more important to be an
example to others especially my philanthropy, my giving, you know,
early on. I didn't really do this for money. I didn't
want money and gave it away. You try to be a good example of
what's important to you and what principles and values you followed
to get there and then others will turn out that way. And one
of the things that I like to do especially if I help other people
through their life, some of them write back to me. And they
say they remember that I told them, "You don't pay me back with
money."
"You pay me back by passing it on, if you
could help other people sometimes." And some of those people
get further in their life than they would have. And they
write to me about how they've taken some young kids and helped them
learn this and taught them that and given them some, you know,
accounts or useful things so they can go somewhere with
computers. And that's what I like, you know, it's really, you
know, the next generation of young people.
I will always support young techie types
that like to, you know, know the mathematical and the little
details of things and never put them down. That's where I
came from. You know, I don't wanna say, "Oh, those people are
unimportant now. You know, now, I can be a big wig and run
things. And those people are just peanuts and you can find a
million of them," no. Their inspiration is the important
thing in life. It's what you feel. You know, it's not
what you accomplish, necessarily, on paper. It's what you
feel about it. Of course, I loved it, so. It's really
nice when, you know, the thing you love is your job.
@
I'm not that directly involved. It's a
lot of longer technologists who come up using Linux where you have
to piece together pieces of software and it's very technically
challenging and nothing kind of works twice or works the same the
next week as it did this week. But that's where I came
from. And I loved it. I learned how to build these
computers by looking at little diagrams and working things-- little
pictures on paper of how to put it together and figured out how to
do some things.
And I've learned it from other people, their
publications. When we came out with the computer, I told you,
the first one, the Apple I, I gave away every bit and piece of the
design and everything so that other people could, not only build
their own, but learn from my excellence how you can design a
computer, how you can write certain kinds of software.
With the Apple II, we made money. We
kept it copyrighted. We made money off of it. We owned
it. But we published the documents so that other people could
learn. And that's part of this open source idea. If you
can see the program that went into something, you can modify it a
little, add the differences that would make it exactly perfect for
your needs and modify it and, you know, and have rights to
that. And, now, you've created something on top of what
somebody else created.
It's, like, one learning can lead to another
to things can build on each other, very proprietary type devices
I've always been very much against where, you know, it's locked
up. You can't use your own intelligence. You, the
technical genius, the engineering genius, can't use your own
intelligence to improve something somebody else did.
And that locks off a lot of
innovators. When I run into young people-- even interns at
Apple, they talk about how important it is, you know, some of the
hacking that's going on is really developing out minds and trying
to think out solutions that are complicated. And they sort of
see this whole open source world as not-- it's not like we're
trying to get stuff for free. We wanna make somebody else's
work all of a sudden be free and shared with everyone, no.
It's just being able to see how they did it so we can learn from it
and then take our own minds and take it even further than it
went.
You know, but when you shut off the
learning, only a few people are allowed to know how something
works, that's closed source, then how they wrote a program is
hidden, you can't learn from it. And-- I just think that's
harmful. I don't really see any good purpose for it.
It doesn't mean that a company can't be
protected to their rightful profits.
INTERVIEWER:
How does that relate, then, there was always
this thing I remember 'cause I grew up in this era where they said,
"The Apple's like a closed platform. The PC's an open
platform?" I mean, what's that all about?
STEVE WOZNIAK:
It's hard to say 'cause, obviously, we were
very open in our early days. The Apple II had instructions
and diagrams, how to plug everything in and design your own stuff
and add on-- thousands of companies started up. Sometimes
they were just high school kids that sort of knew how to put a
couple of chips on a board. And we'd shown them the formula
and all of a sudden, they had a music keyboard or something.
Or they could write music software or write a game.
So many companies started up from these
young people. And I'm so much for that. Nowadays, we're
a lot closed. You know, you can't see what we've done.
You can't see how we've done it. We wanna keep the secrets to
ourselves. And that hurts a lot of the smart people from
learning, you know, more-- you know, as much as they would.
And it doesn't really help profits. I
think it helps keep-- big companies can stay in a position of
saying, "We are the source of power. And you are not
important. You don't know how to do what we do." But--
you know-- it's disrespectful to the people that I respect the
most, the creative young engineers that can figure out how to build
things, how to make things, how to make them new, how to make them
better.
And, you know, a company is not open to
other people. Here's an idea for you. Well, the problem
is, a lot of people have ideas that aren't really worth a lot and
then they'll sue you. So you know, and a lot of it is the
whole business system, the laws, the tax laws, the court
cases. And that almost forces companies to be very closed,
too.
@
In
some areas, it's harder to be innovative in certain areas.
You're almost not allowed to. You're not allowed to, for
example, buy a computer and then redo the code and the ROMs to make
that computer have some neat and new special little fancy
features. Apple wouldn't like it. We don't like people
saying that they can build a computer. Only we can.
@
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